Manga - Inside Final Fantasy XII The Zodiac Age
Immobilize glitch - Zone out glitch - Dead character glitch - Phoenix Down glitch - Self-revival glitch - Accuracy underflow bugĬartographers' Guild - Chocobo - Clan Centurio - Fishing - Hunt - Hunt Club - Mist - Moogling - Rare Game - Sage Knowledge - Skyferry - Trial Mode - Zodiac Job System
These pieces are arranged for solo piano and the difficulty level is advanced.Īllusions - Artwork - Development - Story - Translations - Version differences - Walkthrough - WallpapersĪccessories - Ammunition - Armor - Items - Key Items - Weapons ( Original)Īugments ( Original) - Bazaar - Chain - Charge Time - Critical hit - Effect Capacity - Elements - Elemental Affinity - Gambits - Hit - Jobs - License Board ( Original) - Loot - Magick - Spawning enemies - Stats - Statuses - Technicks - Treasure - Victory poses - WeatherĪrcher (Sagittarius) - Black Mage (Capricorn) - Foebreaker (Scorpio) - Knight (Leo) - Machinist (Gemini) - Monk (Virgo) - Shikari (Pisces) - Red Battlemage (Cancer) - Bushi (Aquarius) - Time Battlemage (Libra) - Uhlan (Taurus) - White Mage (Aries)īestiary - Enemies - Enemy abilities - Enemy equipment Published by Yamaha Music Media, the Final Fantasy XII Piano Collection Sheet Music book contains the sheet music for Casey Ormond's arrangements on the Piano Collections: Final Fantasy XII album. ( 王都ラバナスタ/市街地上層, Ōto Rabunasuta/Shigaichi JōsōThe Royal City of Rabanastre/City Ward Upper Level ?)
The song at the end of the album is also less than standard for the Final Fantasy franchise. Generally, I think Sakimoto tried too hard to make the score always dominating and powerful and ended up making none of it stand out. One of the more interesting cues is the "Chocobo Theme", which is a playful cue with woodwind and light percussion.
The full score may vary more, but generally, it all blends together. Usually, video game scores vary depending on the settings of the game and can contain multiple genres and ethnic variations. The closing score cue, "Struggle for Freedom" features some interesting brass chord progressions, but it does not go anywhere. The Final Fantasy XII score is bombastic, as I said before, and features a lot of music, but none of it really hits home or is very memorable. Nevertheless, the tone doesn\'t work as well. Sakimoto\'s score is synth, but more realistic than Uematsu\'s. Jeremy Soule\'s work with sampling libraries has even redefined what synth scores can sound like. Navy SEALs) or synth ( Metal Gear Solid, Prey). Recent video game scores have set a new standard, whether they are orchestral ( Medal of Honor, SOCOM: U.S. none of which are on the this compilation. Reviews of the complete 4 disc set (this one I am reviewing is a one-disc "selection" album) pointed out a couple of standout cues. I did a bit of research before writing this review to make sure my thoughts weren\'t off just because I don\'t know the Final Fantasy soundscape as well as others, and I am most familiar with Final Fantasy X. Sakimoto\'s work for this game has been described as over the top and bombastic when compared to Uematsu\'s more subtle touch and I have to agree completely. It may not be fair to compare them, but everyone will anyway.
Hitoshi Sakimoto, who wrote the music for Final Fantasy Tactics, took over for Uematsu for the game franchise and has a lot to live up to. The piano theme from X and the orchestral suite from VII are two of my favorite video game cues. While the majority of the Final Fantasy scores are synth, Uematsu would include orchestral suites or piano versions of the themes to help flesh out his score. I am a fan of Nobuo Uematsu\'s Final Fantasy scores, especially VII and X.